When such ‘coincidence’ occurs, it really depends on the characters to add the essential spice that makes the storytelling engaging, and I believe “Summon Night: Swordcraft Story” manages to deliver that point somewhat satisfyingly everything is fine except for the sudden switch of personality. In fact, I don’t think that is not a problem at all, since there are plenty of movies, books, and games that utilize similar formula with one another. Nevertheless, the character design (as in the art and the archetypes used) is superb for me, and that makes the generic plot less of a negative point. Although the initial premise is somehow unique, after a while, it gets quite predictable and if observed closely, it can even be considered as a generic fantasy plotline which has been applied in a wide variety of media. The story is not exactly ‘amazing’ in my opinion. Aside from the main story, at the end of each ‘chapter’, players can decide to talk with a list of available characters which expands as the game goes on this is similar to a ‘relationship-enhancement’ system where you get closer to the character(s) you choose, and this affects the ending that you will get, adding further depth to the story. That is basically the general storyline, but as the game progresses, a more complicated plot is introduced, turning it from a tournament-based story to one involving drama and the fate of the world. As his child, Cleru/Pratty aims to achieve his dream of becoming a Craftknight, and following the path of his/her father as a Craftlord. Shintetsu sacrificed himself in order to seal a certain powerful monster, and a tournament is held in Wystern in order to determine his successor. Cleru/Pratty is the child of Shintetsu, one of the seven Craftlords in the city of Wystern. The story is about Cleru or Pratty (though you can name him/her whatever you wish), an apprentice working for Bron, a blacksmith.
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I picked up some Game Boy Advance games recently out of nostalgia, and I plan to play a couple of them! “Summon Night: Swordcraft Story” was one of my earliest GBA games over a decade ago, and I still remember a number of elements of the story and the overall mechanic of the game they are just sooo memorable! XD